7 Wonders

Track every game with this free online 7 Wonders score card and digital score sheet. Score 7 Wonders like a paper sheet — military and civic each age, then a final scoring block for coins, science, guilds, wonders, and yellow cards.

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Game setup

Players

Min 2, Max 7

Key Features of 7 Wonders scorecard

  • CheckmarkThree fixed ages (Age I, II, III) with a subtotal after each age.
  • CheckmarkMilitary and civic per age, plus a final scoring section for coins, science, guilds, wonder stages, and yellow cards.
  • CheckmarkFree numeric entry for military (including losses) and all final scoring lines; civic uses a sensible cap per age.
  • CheckmarkSupports two to seven players on one scorecard.
  • CheckmarkAutomatic age subtotals, a final scoring subtotal, and a running grand total.
  • CheckmarkReal-time leaderboard with current leader highlighting.
  • CheckmarkMobile-optimized interface for on-the-go scoring.
  • CheckmarkNo registration required - start playing immediately.
  • Checkmark7 Wonders scoring app that works offline and syncs when back online.

How to Play 7 Wonders

  • CheckmarkPlay three ages of drafting and building; after each age, resolve military conflicts and tally points before moving on.
  • CheckmarkMilitary: compare shield totals with both neighbors at the end of each age. Record +1/−1 per token in Age I, +3/−1 in Age II, and +5/−1 in Age III.
  • CheckmarkCivic structures: enter victory points from civic (blue) cards built in each age on the matching age lines.
  • CheckmarkFinal scoring: after Age III, enter coins, science, guilds, wonder stages, and yellow card VP on the final scoring section.
  • CheckmarkThe player with the highest grand total across all ages and final scoring wins.

Tips & Strategy for playing 7 Wonders

  • CheckmarkTrack neighbor shields during the age so military scoring is quick when the conflict tokens are revealed.
  • CheckmarkPlan science symbols early — a balanced spread often beats chasing one symbol type only.
  • CheckmarkLeave the final scoring section for game end; enter military and civic on each age as you finish it.

Frequently asked questions about 7 Wonders

When should we fill in each age on the scorecard?

Enter military and civic after each age ends. Fill the final scoring section once at game end — coins, science, guilds, wonder stages, and yellow card VP.

How do military scores work on this sheet?

Enter your military conflict total for that age: +1 per win and −1 per loss vs each neighbor in Age I (+1/−1 tokens), +3/−1 in Age II, and +5/−1 in Age III. Losses are common — negative totals are valid.

Do I enter each science symbol separately?

Enter your full science score on the final scoring science line after working out symbol sets and squared symbol counts — scores of 18, 26, 40, or higher are normal. The scorecard does not calculate science for you.

Who wins at 7 Wonders?

After all three ages are scored, the player with the highest grand total wins. Ties are broken by your table’s house rules (often total military, then civic).

How does this 7 Wonders scorecard work?

Enter scores in the rows for each hand, hole, or round — the scorecard updates running totals and highlights the leader automatically. You can add players, rename them, and keep the sheet open for the whole session.

Can I use ScorecardGO to score 7 Wonders on mobile?

Yes. ScorecardGO is built for phones and tablets: large tap targets, readable tables, and layouts that fit narrow screens so you can score 7 Wonders wherever you're playing.

Does this 7 Wonders scorecard work offline?

Yes. Your scorecard works offline when the page is loaded, and changes sync when you are back online so you do not lose progress mid-game.

Is this 7 Wonders scorecard free?

ScorecardGO is free to use in the browser with no account required — open the 7 Wonders scorecard and start tracking points right away.

7 Wonders Scorecard • ScorecardGO