Board & Tile Games
Games played on a board or tabletop with tiles/pieces.
All scorecards in this category

Azul
Azul scorecard: factory rounds grow as you play, plus end-game row, column, and color bonuses—enter round scores and wall bonus counts; highest total wins.
- Factory offer rounds grow as you play, with a subtotal after each block.
- Final bonus line for complete horizontal rows, vertical columns, and full color sets on your wall.
- Supports two to four players on one scorecard.

Backgammon
Track backgammon round scores with automatic totals, doubles cube tracking, and gammon/b offer markers.
- Designed for two-player backgammon matches.
- Add more games with New game — one score row per board game.
- Automatic running total updates after each round.

Blokus
Blokus end-of-game score sheet: unplaced-square penalties plus all-pieces and last-piece bonuses; highest total wins.
- Unplaced-square line applies the official −1-per-square penalty from your entered count.
- Dropdowns for the +15 all-pieces bonus and +5 last-piece bonus.
- Supports two to four players on one scorecard.

Carcassonne
Carcassonne scorecard: one row per scoring moment—enter points gained that time (not your running total); highest grand total wins.
- Supports two to six players (typical base game is two to five).
- Scoring rows grow as you play (up to 80): a new blank row appears after you enter the latest score.
- Running totals and winner highlight update as you enter each score.

Catan
Catan scorecard: new VP when your score changes (not totals), optional longest road and largest army bonus deltas, 3–4 players, running totals to 10 VP.
- Built for three or four competing players on one scorecard.
- Open-ended score updates: a fresh column group appears after the latest one is filled in.
- Per score update — enter what you earned in that event, not your running total. Separate columns for longest road and largest army bonus changes.

Checkers
Track Checkers game wins round by round. 2 players, automatic totals, first to reach target wins.
- Designed for two-player Checkers matches.
- Add more games with New game — one score row per board game.
- Automatic running total updates after each game.

Chess
Track chess match points game by game — 1 for a win, ½ for a draw, 0 for a loss — with running totals for two to eight players.
- Log wins, draws, and losses with standard 1 / ½ / 0 match points.
- Add game rows as you play — no fixed round count at setup.
- Track two to eight players for round-robin or club sessions.

Cluedo
Track each Cluedo game (also known as Clue) — select the winner who solved the murder — with running win totals for 3–6 players.
- Supports three to six players on one scorecard.
- Add a new game row automatically after the latest game is scored.
- Simply select one winner per game (1 win, 0 for everyone else).

Dominoes
Track dominoes round scores with automatic totals and running leaderboards for 2–6 players.
- Track scores for 2 to 6 players.
- Customize the number of rounds (default 10, range 1–30).
- Automatic running total updates after each round.

Draughts
Track Draughts game wins round by round. 2 players, automatic totals, first to reach target wins.
- Designed for two-player Draughts matches.
- Add more games with New game — one score row per board game.
- Automatic running total updates after each game.

Go
Endgame score tool for Go (Baduk, Weiqi): Japanese, Chinese, or AGA scoring with territory, captures or living stones, and komi.
- Switch between Japanese, Chinese, and AGA scoring with one tap.
- Black and White with komi for White (default 6.5, editable).
- Territory for all modes; prisoners for Japanese and AGA; living stones for Chinese.

Mahjong
Track mahjong round scores with automatic totals, bonus point tracking, and leaderboards for 2–4 players.
- Customize the number of rounds (default 8, range 1–50).
- Track scores for 2 to 4 players.
- Automatic running totals and leaderboards across all rounds.

Mexican Train Dominoes
Double-12 Mexican Train: enter each player’s remaining pip total on every doubles round (12-12 through 0-0); lowest cumulative score wins.
- Track scores for 2 to 8 players.
- Thirteen fixed rounds named for each double in a double-12 set, from 12-12 down to 0-0.
- Automatic running total updates after each doubles round.

Monopoly
End-of-game Monopoly net worth sheet: enter each asset class per player and compare totals.
- Six fixed rows cover the usual net worth breakdown used at game end.
- Supports 2–8 players across the top of the scorecard.
- Section and grand totals update automatically as you enter values.

Risk
Track a Risk night game by game — simply select the winner for each row — with running win totals for two to six competitors.
- Supports two to six competing sides on one scorecard.
- Add a new game row automatically after the latest match is scored.
- Simply select one winner per finished game (1 win, 0 for everyone else).

Sequence
Track a Sequence night board by board: tap the winning player or team per finished game and keep running win totals.
- Supports two to six competing sides on one scorecard.
- Add a new board row automatically after the latest game is scored.
- Select one winner per finished board (one win, zero for everyone else in that row).

7 Wonders
Score 7 Wonders like a paper sheet — military and civic each age, then a final scoring block for coins, science, guilds, wonders, and yellow cards.
- Three fixed ages (Age I, II, III) with a subtotal after each age.
- Military and civic per age, plus a final scoring section for coins, science, guilds, wonder stages, and yellow cards.
- Free numeric entry for military (including losses) and all final scoring lines; civic uses a sensible cap per age.

Ticket to Ride
Ticket to Ride: score one finished game — route length counts, destination ticket net, longest-path bonus. Add rematches with New game.
- Built for two to five players on one scorecard.
- One finished game per tab — add rematches with New game.
- Route length counters (1–8 trains) with standard length-to-points scoring.