Board & Tile Games

Games played on a board or tabletop with tiles/pieces.

All scorecards in this category

Azul Scorecard

Azul

Azul scorecard: factory rounds grow as you play, plus end-game row, column, and color bonuses—enter round scores and wall bonus counts; highest total wins.

  • CheckmarkFactory offer rounds grow as you play, with a subtotal after each block.
  • CheckmarkFinal bonus line for complete horizontal rows, vertical columns, and full color sets on your wall.
  • CheckmarkSupports two to four players on one scorecard.
Backgammon Scorecard

Backgammon

Track backgammon round scores with automatic totals, doubles cube tracking, and gammon/b offer markers.

  • CheckmarkDesigned for two-player backgammon matches.
  • CheckmarkAdd more games with New game — one score row per board game.
  • CheckmarkAutomatic running total updates after each round.
Blokus Scorecard

Blokus

Blokus end-of-game score sheet: unplaced-square penalties plus all-pieces and last-piece bonuses; highest total wins.

  • CheckmarkUnplaced-square line applies the official −1-per-square penalty from your entered count.
  • CheckmarkDropdowns for the +15 all-pieces bonus and +5 last-piece bonus.
  • CheckmarkSupports two to four players on one scorecard.
Carcassonne Scorecard

Carcassonne

Carcassonne scorecard: one row per scoring moment—enter points gained that time (not your running total); highest grand total wins.

  • CheckmarkSupports two to six players (typical base game is two to five).
  • CheckmarkScoring rows grow as you play (up to 80): a new blank row appears after you enter the latest score.
  • CheckmarkRunning totals and winner highlight update as you enter each score.
Catan Scorecard

Catan

Catan scorecard: new VP when your score changes (not totals), optional longest road and largest army bonus deltas, 3–4 players, running totals to 10 VP.

  • CheckmarkBuilt for three or four competing players on one scorecard.
  • CheckmarkOpen-ended score updates: a fresh column group appears after the latest one is filled in.
  • CheckmarkPer score update — enter what you earned in that event, not your running total. Separate columns for longest road and largest army bonus changes.
Checkers Scorecard

Checkers

Track Checkers game wins round by round. 2 players, automatic totals, first to reach target wins.

  • CheckmarkDesigned for two-player Checkers matches.
  • CheckmarkAdd more games with New game — one score row per board game.
  • CheckmarkAutomatic running total updates after each game.
Chess Scorecard

Chess

Track chess match points game by game — 1 for a win, ½ for a draw, 0 for a loss — with running totals for two to eight players.

  • CheckmarkLog wins, draws, and losses with standard 1 / ½ / 0 match points.
  • CheckmarkAdd game rows as you play — no fixed round count at setup.
  • CheckmarkTrack two to eight players for round-robin or club sessions.
Cluedo Scorecard

Cluedo

Track each Cluedo game (also known as Clue) — select the winner who solved the murder — with running win totals for 3–6 players.

  • CheckmarkSupports three to six players on one scorecard.
  • CheckmarkAdd a new game row automatically after the latest game is scored.
  • CheckmarkSimply select one winner per game (1 win, 0 for everyone else).
Dominoes Scorecard

Dominoes

Track dominoes round scores with automatic totals and running leaderboards for 2–6 players.

  • CheckmarkTrack scores for 2 to 6 players.
  • CheckmarkCustomize the number of rounds (default 10, range 1–30).
  • CheckmarkAutomatic running total updates after each round.
Draughts Scorecard

Draughts

Track Draughts game wins round by round. 2 players, automatic totals, first to reach target wins.

  • CheckmarkDesigned for two-player Draughts matches.
  • CheckmarkAdd more games with New game — one score row per board game.
  • CheckmarkAutomatic running total updates after each game.
Go (Baduk) Score Calculator

Go

Endgame score tool for Go (Baduk, Weiqi): Japanese, Chinese, or AGA scoring with territory, captures or living stones, and komi.

  • CheckmarkSwitch between Japanese, Chinese, and AGA scoring with one tap.
  • CheckmarkBlack and White with komi for White (default 6.5, editable).
  • CheckmarkTerritory for all modes; prisoners for Japanese and AGA; living stones for Chinese.
Mahjong Scorecard

Mahjong

Track mahjong round scores with automatic totals, bonus point tracking, and leaderboards for 2–4 players.

  • CheckmarkCustomize the number of rounds (default 8, range 1–50).
  • CheckmarkTrack scores for 2 to 4 players.
  • CheckmarkAutomatic running totals and leaderboards across all rounds.
Mexican Train Dominoes Scorecard

Mexican Train Dominoes

Double-12 Mexican Train: enter each player’s remaining pip total on every doubles round (12-12 through 0-0); lowest cumulative score wins.

  • CheckmarkTrack scores for 2 to 8 players.
  • CheckmarkThirteen fixed rounds named for each double in a double-12 set, from 12-12 down to 0-0.
  • CheckmarkAutomatic running total updates after each doubles round.
Monopoly Scorecard

Monopoly

End-of-game Monopoly net worth sheet: enter each asset class per player and compare totals.

  • CheckmarkSix fixed rows cover the usual net worth breakdown used at game end.
  • CheckmarkSupports 2–8 players across the top of the scorecard.
  • CheckmarkSection and grand totals update automatically as you enter values.
Risk Scorecard

Risk

Track a Risk night game by game — simply select the winner for each row — with running win totals for two to six competitors.

  • CheckmarkSupports two to six competing sides on one scorecard.
  • CheckmarkAdd a new game row automatically after the latest match is scored.
  • CheckmarkSimply select one winner per finished game (1 win, 0 for everyone else).
Sequence Scorecard

Sequence

Track a Sequence night board by board: tap the winning player or team per finished game and keep running win totals.

  • CheckmarkSupports two to six competing sides on one scorecard.
  • CheckmarkAdd a new board row automatically after the latest game is scored.
  • CheckmarkSelect one winner per finished board (one win, zero for everyone else in that row).
7 Wonders Scorecard

7 Wonders

Score 7 Wonders like a paper sheet — military and civic each age, then a final scoring block for coins, science, guilds, wonders, and yellow cards.

  • CheckmarkThree fixed ages (Age I, II, III) with a subtotal after each age.
  • CheckmarkMilitary and civic per age, plus a final scoring section for coins, science, guilds, wonder stages, and yellow cards.
  • CheckmarkFree numeric entry for military (including losses) and all final scoring lines; civic uses a sensible cap per age.
Ticket to Ride Scorecard

Ticket to Ride

Ticket to Ride: score one finished game — route length counts, destination ticket net, longest-path bonus. Add rematches with New game.

  • CheckmarkBuilt for two to five players on one scorecard.
  • CheckmarkOne finished game per tab — add rematches with New game.
  • CheckmarkRoute length counters (1–8 trains) with standard length-to-points scoring.
Board & Tile Games • ScorecardGO