Dice & Luck Games

Dice and luck games: roll, score, and push your luck in fast party rounds.

All scorecards in this category

Balut Scorecard

Balut

Track Balut dice scores with seven categories, four lines each, and automatic section totals.

  • CheckmarkOfficial seven-category layout with four scored lines each (28 turns).
  • CheckmarkStraights locked to 0 / 15 / 20; Balut line locked to 0 or 25–50.
  • CheckmarkAutomatic +2 category bonuses when Fours, Fives, Sixes, or Choice hit their Milholt totals.
Bingo Scorecard

Bingo

Track bingo round scores for groups — record points, track leaders and keep cumulative totals.

  • CheckmarkTrack scores for 2 to 30 players.
  • CheckmarkCustomize the number of rounds played (1-30).
  • CheckmarkAutomatic running totals and leaderboards.
Bunco Scorecard

Bunco

Track Bunco points round by round with automatic totals for your table or whole group.

  • CheckmarkTrack scores for 2 to 12 players (one table or combined tally).
  • CheckmarkOne cell per player per round — enter the points scored that round (0–21 in typical rules).
  • CheckmarkSets of six rounds with automatic expansion: finish round six of a set to reveal the next set (up to the scorecard maximum).
Farkle Scorecard

Farkle

Track Farkle dice scores turn by turn with automatic totals for your whole group.

  • CheckmarkTrack scores for 2 to 8 players.
  • CheckmarkOne score cell per player per table round — enter points banked that turn (0 on a farkle).
  • CheckmarkAdd rows as the game continues.
King of Tokyo Scorecard

King of Tokyo

Track King of Tokyo victory points turn by turn with automatic running totals for 2–6 monsters racing to 20 VP.

  • CheckmarkSupports two to six monsters on one scorecard.
  • CheckmarkOne score cell per monster per table round — enter the victory points each monster earned on their turn during that round.
  • CheckmarkAdd rows as the game continues.
Kismet Scorecard

Kismet

Score colored-dice combinations on a classic Kismet scorecard.

  • CheckmarkTrack scores for up to six players.
  • CheckmarkTraditional Kismet scorecard with 15 categories.
  • CheckmarkBasic section (aces–sixes) with automatic tiered bonus.
Liar's Dice Scorecard

Liar's Dice

Track Liar's Dice or Perudo: one row per lost die, tap the player who lost it, running totals — lowest losses wins.

  • CheckmarkSupports two to eight competing players on one scorecard.
  • CheckmarkAdd a new challenge row automatically after the latest loss is recorded.
  • CheckmarkSelect exactly one player who lost a die on each challenge (radio buttons per row).
Mexico Scorecard

Mexico

Track Mexico dice: one row per round, tap the lowest roller who loses a chip, running totals — fewest losses wins.

  • CheckmarkSupports two to eight competing players on one scorecard.
  • CheckmarkAdd a new round row automatically after the latest lost chip is recorded.
  • CheckmarkSelect exactly one player who lost a chip on each round (radio buttons per row).
Qwinto Scorecard

Qwinto

End-of-game Qwinto score sheet: enter written numbers left to right in each color row; totals use official run-length scoring.

  • CheckmarkThree color rows with six slots each — enter numbers left to right as on your scoresheet.
  • CheckmarkSupports two to four players on one scorecard.
  • CheckmarkRow totals use official Qwinto run-length scoring automatically — no manual math.
Qwixx Scorecard

Qwixx

End-of-game Qwixx score sheet: enter crossed-off spaces per color row and penalty boxes; totals use official scoring.

  • CheckmarkEnter the number of crossed-off spaces in each color row — not the row’s point value.
  • CheckmarkEnter how many penalty boxes you crossed off — the scorecard subtracts 5 points each.
  • CheckmarkSupports two to five players on one scorecard.
Ship Captain and Crew Scorecard

Ship Captain and Crew

Track Ship Captain and Crew cargo scores round by round with automatic totals for your table.

  • CheckmarkTrack scores for 2 to 8 players.
  • CheckmarkOne cargo score per player per round — enter 0–12 after each turn (0 if ship, captain, and crew were not all secured).
  • CheckmarkAdd rows as the game continues.
Ten Thousand Scorecard

Ten Thousand

Track Ten Thousand dice scores turn by turn with automatic totals for your whole group.

  • CheckmarkTrack scores for 2 to 8 players.
  • CheckmarkOne score cell per player per table round — enter points banked that turn (0 if they score nothing that turn).
  • CheckmarkAdd rows as the game continues.
Yahtzee Scorecard

Yahtzee

Score your dice combinations and track your Yahtzee progress.

  • CheckmarkTrack scores for up to six players.
  • CheckmarkTraditional Yahtzee scorecard with 13 categories.
  • CheckmarkUpper section (1s-6s) with automatic bonus calculation.
Zombie Dice Scorecard

Zombie Dice

Track Zombie Dice brains turn by turn with automatic totals for your whole group.

  • CheckmarkTrack scores for 2 to 8 players.
  • CheckmarkOne score cell per player per table round — enter brains banked that turn (0 on a bust).
  • CheckmarkAdd rows as the game continues.
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