Trivia & Party Games
Trivia, guessing, and social party games for groups and nights in.
All scorecards in this category

Beer Pong
Track beer pong rally by rally: enter cups sunk on your rack, see remaining cups, two sides — game ends when a rack is cleared.
- Two sides only — rename teams for doubles (for example Alice/Bob vs Red Team).
- Rallies expand as you play: after you enter scores in the latest rally, a new blank rally row appears.
- Remaining cups update after each rally; totals never drop below zero on the scorecard.

Charades
Track Charades scores round by round for 2–8 teams with customizable rounds, automatic running totals and a countdown timer.
- Track scores for 2 to 8 teams.
- Choose a round count (3–100) or continuous play so new rows appear as you score.
- Optional round timer on the scorecard: pick turn length in setup, then start, pause, reset — or leave it off.

Codenames
Track Codenames board by board: two team columns, 1/0 per finished grid, new rows as you play, running win totals.
- Built for the classic two-team Codenames format.
- Board rows grow as you play: after you score the latest grid, a new blank board row appears.
- Cells accept 0 or 1 so wins stay clear after many boards.

Family Feud
Track Family Feud at home: enter survey points per question for 2–4 teams, growing question rows, running totals, and an optional countdown timer.
- Built for 2 to 4 teams — one score column per family or side.
- Question rows grow as you play: after you score the latest survey, a new blank question row appears.
- Enter any non-negative points per question — works for top answers, partial boards, steals, and Fast Money totals.

Jeopardy!
Track Jeopardy! at home: enter points won or lost on each clue for 2–8 teams, with growing clue rows, running totals, and an optional countdown timer.
- Built for 2 to 8 teams — one score column per side.
- Clue rows grow as you play: after you score the latest clue, a new blank clue row appears.
- Enter any integer per clue — positive for correct answers, zero, or negative for wrong answers and penalties.

King's Cup
Track King's Cup (Ring of Fire) drink by drink: one row per card drawn, enter sips per player, running totals for 2–12 players around the circle.
- One row per card drawn — rows appear as you play through the deck (up to 52 cards).
- Enter drinks per player per card — works for group penalties like waterfall, guys, and girls.
- Supports two to twelve players on one scorecard.

Pictionary
Track Pictionary scores round by round for 2–8 teams with customizable rounds, automatic running totals and a countdown timer.
- Track scores for 2 to 8 teams.
- Customize the number of rounds (default 10, range 3–20).
- Optional round timer on the scorecard: pick turn length in setup, then start, pause, reset — or leave it off.

Pub Quiz
Score a pub trivia night round by round: 2–20 teams, customizable rounds, running totals and an optional countdown timer.
- Built for 2 to 20 teams — one score row per team.
- Enter any non-negative points per round — works for quick-fire rounds, picture rounds, or mixed formats.
- Optional round timer on the scorecard: pick question length in setup, then start, pause, reset — or leave it off.

Trivia Night
Team trivia score sheet with one score per team per round, automatic running totals and an optional countdown timer.
- Built for 2 to 32 teams — one score column per team.
- Each round uses a single points cell per team (add up picture rounds or bonuses before you enter, if your format uses extras).
- Optional round timer on the scorecard: pick question length in setup, then start, pause, reset — or leave it off.